2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
giving object constant color 586
giving particles randomly changing
color 586
particles 488
ramp 489
Color 551
color bleeding 454
Color Chooser 69, 392
Combine 105
components
description 63
conditional statements
if 576
Conserve attribute 485
constraints 494
description 277
orient 282
parent 291
point 280
rigid bodies 494
construction history 120, 140, 165
control object (IK) 276
control vertices (CVs) 138
description 64
converting a UV selection 370
Crease Proxy Edge Tool 130
creasing
subdivision surface 181
Create
Expression Editor 568
Create Blend Shape 338
Create Clip
options 247, 249
Create Cluster 334
Create Constraint 497
Create Polygon Tool 98
Create Ramp 489
creation expressions 586
assigning to rgbPP 586
cube primitive 21, 80
options 47
curve
direction 139
edit revolved 140
start 139
cutting
subdivision surface 176
CV Curve Tool 138
cycling a clip 248
D
Delete by Type 121
Delete Keys 318
detail
subdivision surface 177
Dim Image 363
directional light
create 425
description 425
editing attributes 426
display
creased edges 131
only selected object 341
Poly Count 132
soft and hard edges 127
template 61
Display Image 365, 370
Display Level 178
Display Resolution 390
Display Unfiltered 373
Dolly Tool 44
description 44
double angle brackets 586
Draft rendering setting
description 444
driven keys
description 201
Duplicate Tool 160
description 39, 56
options 39, 49
Duration 232
dynamic attributes
adding 486, 584
dynamics
definition 475
E
edge loop 87
description 87
Index | 659