2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Break Tangents
Graph Editor 194
Bridge 105
Browse button 554, 560
brush profile 555
brushes
3D Paint, Paint Effects 555
description 518
Kelp 534
Mesh 538
Teapot 539
Thin Line 548
bump, painting 558
C
camera
applications 435
create 435
Camera Attribute Editor 390
camera tools
Dolly Tool 44
overview 43
Track Tool 46
Tumble Tool 45
cameras
animating 437, 439
Film Gate 439
undoing changes 438
Canvas
Clear 509
Set Size 508
Canvas Clear 506
Caustic Photons 471
Caustics
Caustic Photons 467
description 458
Emit Photons 466
light sources 473
Photon Intensity 466
photon maps 466
photons 466
Channel Box 24
blend attributes 219, 221
description 37
hiding, showing 24
locking channels 284
naming and renaming objects 38
transforming and rotating
objects 38
translation, rotation, scaling 24
character set 232
character setup
description 303
Circle 158
clear canvas 506
clip cycle
description 248
clip library 256
clip manipulator 244
clips
applications 228
audio 261
blending 260
components 231
creating 230, 233
cycling 248
description 225, 228
duration 232
importing 239
inserting 256
keyframing 261
name 232
Outliner 261
regular clips 230
renaming 234
repositioning 236
reusing 239
scale 232
scaling 243
source 230, 239
Visor 261
cloth texture 384–385
cluster deformer 332
cluster handle 334
cluster weights 335
Collapse 280
collapse hierarchy 280
collisions, rigid bodies 494
color
Christmas light effect with
particles 588
658 | Index