2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Index
{ } in expressions 581
% in expressions 588
3D Paint Tool 550
A
Accuracy 471
active rigid body 498
Add Attribute button 586
Add Attributes 488
for Current Render Type 487
Add Dynamic Attributes 488, 585
Add Influence 328
Add Keys Tool 198
Add Per Particle Attribute 488, 586
age, particles 489
Along Axis 480
Alpha Gain 80
animation
curves 192
planning, storyboarding 294
Animation Preferences 188
Annotation
creating 279
description 279
anti-aliasing 397, 454
Append to Polygon Tool 108
arms
joint chain 310
Around Axis 480, 483
array
description 488
Artisan Erase 552
Assign Edit Textures button 550
Assign New Material 406
Assign Textures button 558–559
assigning a texture map 352
Attribute Editor
attribute tabs 66
description 66
viewing 66
Attribute to Paint 550, 558
attributes
controlling multiple 571
description 37
displayed in Attributes list 568
linking 572
shading 69
audio clips 261
Autodesk
technical support 11
Web site 11
Automatic Mapping 362
applications 362
triplanar projection 362
Away From Axis 480, 483
axis indicator 19
B
base object
influence object 328
base shape
blend shape 345
birth, particles 489
blend modes 551
blend shape deformer 338
adding shape to 343
editor 339
improving deformations 345
blending animation types 217
Blinn shading material 379, 381
description 68
Blur, 3D Paint 557
bones 305
Boolean operations 132
border edges 86
Bounding Box 200
braces, in statements 581
brackets, double angle 586
657 | Index