2009

Table Of Contents
in the Maya Help by referring to the sections on Polygonal and Subdivisions
surfaces.
If you already have experience with editing UVs, remember these two
requirements for 3D painting:
UVs must not overlap.
UVs must fit with the 0 to 1 texture coordinates.
This illustration shows the UV Texture Editor with the UVs for the Dino model
used in this lesson. These UVs meet the above two requirements. Notice that
the UVs form several meshes; they do not need to be one solid mesh.
Painting in Screen Projection mode
When you paint on a model, the brush follows the contours of the surface.
This typically produces the most desirable results. However, this default
behavior leads to uneven paint application in some situations. A common
example is along the line where two surfaces join together. It can also occur
if the UVs are not arranged correctly, as described previously.
The solution to these situations is to turn on Screen Projection in the 3D Paint
Tool settings. Screen Projection applies paint as if you are projecting cinematic
film onto a screen. Paint appears where the projection strikes the surface.
The following figure shows an example of this situation with a Paint Effects
brush.
562 | Chapter 11 Painting