2009

Table Of Contents
Display objects in both wireframe and shaded modes.
Use additional primitive objects and options.
Camera tools
In the lessons so far, when you looked at an object from the top, front, or side
views you have been viewing the scene through an orthographic view.
Orthographic views appear two-dimensional because the object is displayed
using parallel projections of only two axes at a time. (Scooter images courtesy
of The Art of Maya)
When you view the scene through the perspective view, you are viewing the
scene in a three-dimensional manner. The perspective view simulates what
your scene would look like from a cameras point of view.
In Maya, you view the scene through a set of virtual cameras. These cameras
are either orthographic or perspective in nature. You can adjust how these
cameras view the scene using the Camera Tools.
Camera tools | 43