2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
As you paint, the strokes are reflected along the axis and appear on the
other side of Dino. Tumble to see the reflected stroke on Dino’s other
side.
Using Flood All to apply a single color
You can apply a single color to the entire texture without painting individual
strokes.
To use Flood All to apply a single color
1 In the Flood settings of the 3D Paint Tool settings, click the Color box
and select a pale green color from the Color Chooser.
2 Set the Flood setting to All and then click on the Flood Paint button.
The Flood Color overwrites all other painting you’ve done. You can also
use Flood to erase painting.
3 In the Flood settings, click the Flood Erase button.
Maya eliminates all brush strokes, leaving you with the last saved version
of the texture. (To save the texture, click the Save Textures button in the
File Textures section.)
Brush shapes
You can paint with different brush shapes to produce paint strokes with hard
edges, soft edges, or completely different patterns. You can choose from four
standard Artisan brush shapes, plus 40 preset brush shapes.
To modify the shape of the brush
1 At the top of the 3D Paint Tool settings, click Reset Tool.
Reset Tool cancels the Reflection X and other settings from the previous
steps. While painting, it’s useful to reset the tool settings from time to
time so previous settings do not interfere with your next strokes.
If you are using a tablet and pen, you’ll need to turn on Stylus Pressure
again to see the effect of your pressure as you paint.
2 Change the Color setting to dark red or another color that contrasts with
the current green color.
Using Flood All to apply a single color | 553