2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
The scene contains a model named Dino. Although Dino is a polygonal
model, the 3D Paint Tool works on all surface types: polygonal, NURBS,
and subdivision surfaces.
To prepare for this lesson, we assigned a Blinn material named DinoSkin
to the model. In Maya, you can paint a surface only if it has a material
assigned to it. We also gave the Blinn material a green color. A color is
optional, but it provides a base color for the texture you will paint.
Finally, we made other preparations to Dino so you can use the 3D Paint
Tool successfully. You’ll learn about the preparations in
Preparing UVs
for painting
on page 561.
3 Save the scene in your default scenes directory (File > Save Scene As).
This lesson works best when you start with a saved scene. When you use
the 3D Paint Tool, Maya automatically creates a directory to store the file
texture that will be created from your painting. By saving the scene, you
ensure that Maya can locate the directory and file texture that it creates
automatically.
4 Select Display > UI Elements > Tool Settings. This displays a Tool Settings
panel where the Channel Box is normally located. You will be working
with this panel throughout the lesson.
Preparing for painting
1 Select Dino. You can paint only on selected objects. When you actually
use the 3D Paint Tool, the wireframe of a selected object is not
highlighted. You can check the Outliner to be sure the object is selected.
2 Select Texturing > 3D Paint Tool. The following warning appears on the
Command Feedback line:
Warning: Some surfaces have no file texture assigned to the
current attribute.
Preparing for painting | 549