2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
In this lesson, you begin to explore what is possible with painting in 3D using
the Paint Effects Tool by learning how to:
■ Paint directly in the 3D scene view.
■ Choose brushes from the Visor and the Shelf and modify their brush
attributes.
■ Paint in 3D using the Paint Effects panel.
■ Differentiate between paint brushes and paint strokes.
■ Make surfaces paintable so paint strokes can be applied to them.
■ Select brush strokes and modify their attributes.
■ View strokes in wireframe and rendered mode.
■ Apply various effects to stroke attributes.
Preparing for the lessons
To ensure the lessons work as described, do these steps before beginning:
1 If you have not done so already, consider doing the lessons in the
Rendering section of this guide. Familiarity with Maya rendering concepts
is important to understanding the lessons.
2 Select File > New Scene to create a new scene.
If you just finished Lesson 1 in this chapter you may be presented with
a window asking if you wish to Save previous paint effects. Select No.
3 To use all available screen space, maximize the Maya window.
4 From a panel menu bar, select Panels > Layouts > Single Pane.
5 Select the Rendering menu set. Unless otherwise noted, the directions in
this chapter assume the Rendering menu set is selected.
6 From the Shelf, select the Paint Effects tab to display the various preset
brushes.
If the Paint Effects Shelf tab does not appear as part of the shelf set, see
the Maya Help for Shelves. (For Linux users, any new shelves do not load
by default.)
Preparing for the lessons | 517