2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
To save a brush to the Shelf
1 On the main menu bar, select Paint Effects > Save Brush Preset. This is
the menu item you use to save the template brush as a preset brush.
2 Type the name blueFern in the Label box as well as the Overlay Label
box.
This name appears in icons on the Shelf or Visor after you save the brush.
3 For the Save Preset option, turn on To Shelf. This means you’ll put the
brush on the Shelf but not in the Visor.
4 Click Grab Icon and drag a selection box around a part of the image that
is representative of the brush’s result.
A swatch appears in the window for the selected region. Repeat this step
until you are satisfied with the icon.
5 Click Save Brush Preset. An icon for the new preset brush appears on the
Shelf.
6 To check that the blueFern brush works, select a different preset brush
and paint on the canvas, then select the blueFern from the Shelf and
paint on the canvas.
7 Clear the canvas and close the Save Brush Preset window.
Blending brushes
You can blend brushes. Before beginning, display the Visor, click gold.mel in
the metal folder, and paint on the canvas so you know gold’s effect. Do the
same for grassOrnament.mel from the grasses folder.
To blend brushes
1 Click grassOrnament.mel in the grasses folder.
2 From the menu, select Paint Effects > Preset Blending >
.
The Preset Blending options window appears.
The brush preset blending is toggled on and the options in this window
set how much the template brush is influenced by the next preset brush
you select. This affects only the subsequent painting, not the preset
brushes in the Visor.
3 Change the Shading value to 80 and the Shape value to 0.
512 | Chapter 11 Painting