2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
The strokes wrap around to the opposing side. This feature is useful for
creating patterned texture images to be applied to surfaces. When you
tile or repeat the image on the surface, the wrapped strokes help make
the borders between the images unnoticeable.
If you want to display the area of the canvas where the edges join, you
can do this using the roll feature (Canvas > Roll).
5 Select Canvas > Clear >
. In the options window, slide the Clear Color
slider all the way to the left. Click Apply.
This clears existing strokes and turns the canvas black. Before you paint
strokes on the black canvas, you may notice that some brushes seem to
have no effect. If this occurs, it’s because the paint is black or because it
is transparent enough to prevent the color from showing.
Modifying the colors of a preset brush
In the following steps, you alter leaf and bud colors of a preset brush; fern.mel.
TIP When using the fern.mel brush, if any of the sliders do not appear, or appear
cut off on the right, you need to increase the screen display resolution setting on
your monitor to 1280 X 1024.
To change the color of a brush
1 In the Visor (Brush > Get Brush), click the fern.mel preset brush in the
plants folder.
2 Paint on the canvas to see the default display.
Because fern.mel uses tubes, ferns grow along the path of your stroke.
3 Resize the brush to a Global Scale of about 0.5 (Brush > Edit Template
Brush) and paint on the canvas.
4 On the toolbar, click the L1 color box (Leaf Color 1), select a shade of
blue from the Color Chooser, and leave the Color Chooser open.
L1 sets the color of the tips of the leaves.
5 Click the L2 color box (Leaf Color 2) and select a shade of red from the
Color Chooser.
L2 sets the color of the base of the leaves.
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