2009

Table Of Contents
Creating hinge constraints
A Hinge constraint constrains rigid bodies along a specified axis. You can use
a Hinge constraint to create effects such as a door on a hinge, a link connecting
train cars, or a pendulum of a clock. In this example, the Hinge constraint
constrains the plank to a position in the scene view.
In the following steps, youll add Hinge constraints to the center of the planks,
which automatically turns the plank into a rigid body. You will do this for
each plank. By default, Maya automatically creates a rigid body when you use
a field or rigid body constraint to control its motion.
To create a hinge constraint
1 Select Soft/Rigid Bodies > Create Hinge Constraint > .
2 In the Constraint Options window, set the following options:
Initial Orientation X, Y, Z: 0 90 0
Leave the options window open.
By default, the initial orientation is set to 0, 0, 0, which orients the hinge
constraint to lie parallel to the Z-axis in world space. By setting the
orientation to 90 in the Y-axis, the hinge constraint is rotated 90 degrees
around the Y-axis, which orients the constraint parallel to the X-axis.
By leaving the Set Initial Position at its default setting, the hinge
constraint is created at the rigid bodys center of mass.
3 Select pCube1 and click Apply in the Constraint Options.
4 Select pCube2 and click Apply in the Constraint Options.
5 Repeat this until each of the six planks has a constraint applied to it.
6 Close the Constraint options window.
Creating hinge constraints | 497