2009

Table Of Contents
The streaks look smoother than they do in the scene view. You can
improve the streaks even more as shown in the next steps.
4 In the Hardware Render Buffer window, select Render > Attributes.
The Attribute Editor appears.
5 In the Attribute Editor, under the Render Modes section, turn on Line
Smoothing. This softens jagged edges when you hardware render Streak
or MultiStreak render types.
6 To see the softened edges, select Render > Test Render.
If you click in the Hardware Render Buffer window, the rendered image
disappears. If this occurs, select Render > Test Render again to redisplay
the image.
To render the sequence and playback the results
1 In the Hardware Render Buffer window, select Render > Attributes to
display the Attribute Editor.
2 Set the Hardware Render Buffer settings as follows:
EmitFilename This name will be the base
of the filenames created
when you render all frames
to images on disk.
This specifies the first frame
of the animation sequence
to be hardware rendered.
1Start Frame
This specifies the last frame
to be hardware rendered.
75End Frame
Other attributes in the Attribute Editor specify the image resolution, file
format, lighting, and other display characteristics.
3 Make sure that no other windows overlap the Hardware Render Buffer
or that your screensaver may accidentally launch while you use this
feature. When you hardware render a frame sequence to disk, Maya
renders whatever exists within the borders of the Hardware Render Buffer
window.
4 In the Hardware Render Buffer window, select Render > Render Sequence.
492 | Chapter 10 Dynamics