2009

Table Of Contents
In this lesson, you will be introduced to some of the basic concepts of particles
and use particles, emitters, and volume fields to create a fountain-like effect.
In this lesson, you learn how to:
Create a particle emitter in your scene.
Create a field to direct the movement of particles.
Use a volume shape to control the movement of particles.
Work with particle attributes.
Color particles.
Use a color ramp to add colors to the particles.
Render the particles using hardware rendering.
Creating an emitter
Emitters create particles as an animation plays. The emitter controls the
position, direction, quantity, and initial velocity of the emitted particles when
they are born. After particles are born, the attributes of the particle object
control their appearance.
You can make a standalone emitter, or you can make a surface, curve, and
even another particle an emitter. You move an emitter the same way you
move any geometry, such as setting keys or parenting it to a moving object.
In the next steps, you create a circle and emit particles from it.
To create a particle emitter
1 Make sure youve done the steps in
Preparing for the lessons on page 476.
2 Set the start frame to 1 and end frame to 120.
Creating an emitter | 477