2009

Table Of Contents
Move, scale, and rotate the primitive object into its final position either
by direct manipulation (the move, scale, and rotate tools), or by entering
numeric values through an editor.
Duplicate the primitive objects to create multiple copies of the original or
create different variations from your original primitive object.
In this section, you construct the base for the temple using a polygonal cylinder
primitive. The octagonal shape is created by modifying the creation options
for the cylinder tool before you create the object. If you did not modify the
cylinder options you would create a round cylinder.
To create a polygonal cylinder for the base
1 Select the Polygons menu set.
NOTE Unless otherwise indicated, the directions in this lesson for making
menu selections assume youve already selected the Polygons menu set.
You should also ensure that the Interactive Creation option for primitives
is first turned off by selecting Create > Polygon Primitives > Interactive
Creation to ensure the check mark does not appear beside the item.
2 From the main menu, select Create > Polygon Primitives > Cylinder >
.
An option window appears.
3 In the Polygon Cylinder Options window, select Edit > Reset Settings and
then set the following options:
Radius: 10
Height: 1
Axis divisions: 8
Height divisions: 1
Cap divisions: 1
Axis: Y
4 In the Polygon Cylinder Options window, click Create.
Primitive objects | 31