2009

Table Of Contents
When you create a light, the scene view does not display its effect, by
default. The scene view instead uses default lighting.
3 Select Lighting > Use All Lights (Hotkey: 7). This lights up the scene view
only with lights youve created, not with default lighting. If you later
want to see the scene view with default lighting again, select Lighting >
Use Default Lighting (Hotkey: 6).
When you render the scene, by default, Maya uses all lights youve created.
If you dont create any lights, Maya creates a temporary default directional
light for you and then deletes it when the render is complete.
Next, you aim the directional light and edit its attributes.
To edit the directional light
1 With the directional light selected, rotate the light in various directions.
The shading of surfaces changes as you rotate the light. The more directly
the light points at a surface, the brighter the shading. A directional light
is affected by its rotation, not its position. As youll see later, the position
of other lights affects the lighting.
2 Rotate the light as follows:
Rotate X: -40
Rotate Y: 25
Rotate Z: -20
With this orientation, all object surfaces in the scene show the effect of
the light in the current camera view.
3 With the light still selected, open the Attribute Editor (under the Window
menu). Drag the Intensity slider to various values to see the effects of
intensity.
Higher values brighten the surfaces. For example, an Intensity of 1.6
brightens the lighting so much that the gray default shading of some
surfaces are bleached to white.
NOTE Several of the following illustrations in this lesson are snapshots of the
scene after rendering. To render the scene, select Render > Render Current
Frame. Do not use IPR rendering for this lesson because it doesnt
automatically update the image for some of the changes you make to the
scene.
426 | Chapter 9 Rendering