2009

Table Of Contents
4 Select Graph > Input and Output Connections to view the node
connections for the new texture you created.
Also notice that bumps from the bump map appear in the Orange
materials swatch. The Orange material swatch is the same as the Material
Sample that appears in the Attribute Editor for the material node. (The
bumps also appear in a rendered image, but not in the scene view.)
5 Double-click the bump3d1 swatch (the checkered cube) to display its
attributes in the Attribute Editor.
This node is the link between the texture and the material. It converts
visual information, such as the mottled Brownian pattern, into the
appearance of surface relief.
The most important attribute in the bump3d1 node is Bump Depth,
which controls the intensity of the bumps.
6 Change Bump Depth to 0.15. In the Orange swatch or a rendered image,
youll see that this diminishes the bumps as compared to the default
value 1.0.
NOTE If you select Render > IPR Render Current Frame while Hypershade is
selected, a message appears: Please select the view you want to render. Either
select the perspective view before choosing IPR Render Current Frame, or,
in the Render View window, select IPR > Redo Previous IPR Renderer.
7 In the Hypershade panel, click the brownian1 texture swatch to reveal
its attributes. Set the following:
Increment: 0.3
418 | Chapter 9 Rendering