2009

Table Of Contents
The Mayakist logo file texture is a 2D texture, which wraps evenly around the
surface. Next, you create a 3D texture. A 3D texture is for making objects
appear to have been carved out of a solid substance, such as marble or wood.
To create a bump texture within the Hypershade Editor
1 In the Create bar, scroll down to the 3D Textures heading.
For this bump effect, you use a Brownian 3D texture. Experience has
shown that a Brownian texture is the best texture for approximating the
bumps on an orange skin. Becoming skillful with textures is a matter of
observation, experimentation, and experience.
2 With the middle mouse button, drag the Brownian texture (under 3D
Textures) onto the Orange material swatch in the Work Area tab and
release the mouse button.
3 From the menu that appears, choose bump map.
Maya connects or applies Brownian to the Orange materials bump map
attribute.
The pop-up menu shows a list of common material attributes. Although
you can map textures to any material attribute, these are the most
commonly mapped attributes.
By default, you can assign only one texture per attribute. Attributes that
already have an assigned texture appear in italics. (For a discussion about
assigning multiple textures to an attribute, see
Layered textures on page
422.)
This drag-and-drop method of applying a texture is essentially the same
as clicking the map icon next to a materials attribute slider. Using
Hypershade offers a faster, more graphical alternative to using the
Attribute Editor.
Creating a texture within the Hypershade editor | 417