2009

Table Of Contents
another material instead. In a later step, you will learn about using
Hypershade to make connections between textures and materials.
8 Select Edit > Undo, Redo, Repeat to restore the file texture connection
you deleted.
9 In Hypershade, right-click the center of the phongE1 swatch and select
Rename.
10 Type: Orange.
Renaming is not as important in this scene as it would be in more complex
scenes with several materials.
The Rename operation is one of several useful menu items that appear
when you right-click a material swatch. Another handy menu item is
Assign Material to Selection. You can use this operation to assign a
material to multiple selected objects rather than assign it one object at a
time.
Creating a texture within the Hypershade editor
To mimic the skin of an orange, you will add a bump map texture. A bump
map creates the illusion that the surface has bumps or other types of surface
relief. You will map the texture using the Create Bar in Hypershade.
The Create Bar is similar to the Create Render Node window you have used
already. It is built into Hypershade for greater convenience.
Create Render Node appears at the top, by default. Next to the heading is an
arrow icon. If you click this icon, you switch to the Create mental ray Nodes
mode. In this case, leave the Create Maya Nodes selection turned on.
416 | Chapter 9 Rendering