2009

Table Of Contents
The place2dTexture1 tab is a node with attributes that control the textures
position on the surface.
If you select another object and the Attribute Editor no longer displays
the file texture attributes, its easy to restore the display. Right-click the
sphere, select Material Attributes, and click the texture map icon next to
the Color attribute.
8 As an example of the place2dTexture1 placement controls, move the
Rotate UV slider slightly to the right, to a value about 5.9. This rotates
the Mayakist logo on the surface.
In this case, the texture placement needs almost no adjustment. For the
ease of this lesson, we created a file texture that conforms to the spheres
shape by default. In practice, placing file textures requires more
adjustment. For details, see
Preparing for the lessons on page 377.
Using the Hypershade editor
After you create a texture node, you will often want to return to the associated
material node to make changes. Because material and texture nodes do not
have icons that represent them in your scene view, you need a special editor,
called Hypershade, to select them and edit their attributes. In this section,
you learn how to work with Hypershade.
To view and edit material attributes using Hypershade
1 In the perspective view, select Panels > Saved Layouts > Hypershade/Persp.
This layout is convenient because its common practice to drag and drop
items from Hypershade (using the middle mouse button) onto objects in
the perspective view. You can also open Hypershade as a separate window
(Window > Rendering Editors > Hypershade).
2 At the top of Hypershade, click the Materials tab to make sure the tab is
displayed. If the material swatches are too small to see clearly, dolly into
the view using the same keyboard and mouse shortcuts you would use
in the scene view.
Using the Hypershade editor | 413