2009

Table Of Contents
Textures have a more specialized display purpose than materials. For example,
you can use textures to create the appearance of a marbled pattern, bumps,
or a logo image on the side of a can.
In the Maya Help, a texture is also referred to as a texture node. A node is a
collection of attributes (or actions) with a common purpose. A shader is
sometimes called a shader node or material node.
To display a texture on a surface, you apply a texture node to an attribute of
the surface material. In the next steps, you apply a texture to the Color attribute
of the Phong E material.
To apply a texture to a material
1 Click the Map button next to the Color slider. This is a quick way of
applying a texture to an attribute. This is also called mapping a texture.
The Create Render Node window displays a list of the textures you can
apply. The texture names and their icons help you to decide which texture
is appropriate for the effect you want.
To create the logo stamp effect, you will use the File texture. A File texture
uses an image file that you or someone else created separately, such as a
drawing from a paint program. For this lesson, youll use an image we
created for you.
Assigning textures | 411