2009

Table Of Contents
Shading Materials provide instructions to the renderer so it can simulate how
the surfaces in your scene react to light and appear in the final image. Shading
involves such attributes as color, transparency, shininess, and many others
to create a realistic look.
Editing the material attributes associated with shading materials affects how
they appear in the rendered image. In this way, Maya provides the option of
allowing you to create images as they would appear in the real world or in
your imagination.
In this lesson, you learn to use basic shading features to render a sphere so it
appears like an orange in the final image.
In this lesson you learn how to:
Assign a shading material with specific color and surface attributes.
Differentiate between shading material types (Lambert, Blinn, Phong, and
so on) to achieve a specific material appearance.
Assign a label texture map to a surface.
Use the Hypershade editor to view and work with shading materials.
Create a bump texture map to simulate the oranges pebbled skin.
Control the placement of a 3D texture using a 3D manipulator.
Open the scene for the lesson
In this lesson, you work with a scene we created for your use.
1 Make sure youve done the steps in
Preparing for the lessons on page 377.
2 Open the scene file named ShadeOrange.mb.
This file can be found in the GettingStarted directory that you set as
your Maya project:
GettingStarted\Rendering\ShadeOrange.mb
This scene contains a sphere modeled to resemble an orange.
Open the scene for the lesson | 405