2009

Table Of Contents
Frame/Animation Ext: Select name.#.ext. This specifies that the
filenames will have the format prefix.frameNumber.fileFormat. For
example, batch rendering the entire 200-frame animation will create
Apple.0001.iff, Apple.0002.iff, and so on through Apple.00200.iff.
Image Format: Select Maya IFF (.iff), Mayas standard image file format.
You can use the .iff format for any further work you need to do,
including previewing and compositing the animation. If you require
a different format, you can specify it instead of .iff in the Render
Settings.
Start frame: Enter 1, the first frame of the animation sequence to be
batch rendered.
End frame: Enter 60, the last frame to be batch rendered. (Rendering
all 200 frames may be time-consuming.)
Frame padding: Enter 4. This causes the frameNumber part of the
filenames to be four digits prefixed with 0s. For example, the filenames
will be Apple.0001.iff through Apple.0050.iff.
Renderable Camera: Select apple_camera from the drop-down list to
indicate which camera view to render.
The four-digit padded filename is compatible with many image playback
programs, for example, Mayas FCheck utility. Image playback programs
let you view rendered animation sequences on your monitor at real-time
speed.
For the remaining options in the Render Settings window, youll use the
default settings. Maya will render using the camera (persp), image size
(640x480), and anti-aliasing quality (Production Quality) that you
specified earlier in the lesson.
After you set the Render Settings, the top portion of the Common tab
shows the correct path and filenames for the files to be created during
batch rendering. Check that this information is correct.
Batch rendering a sequence of animation frames | 399