2009

Table Of Contents
5 Select Render > IPR Render Current Frame (or select the IPR render current
frame button on the Status Line).
The Render View window opens and renders an image with an image
size of 640 by 480 pixels.
NOTE If you are using Maya on Windows or Linux, rendering the scene
displays another window called the Output window, typically behind other
windows on your desktop. The Output window lists statistics about the image
just rendered. For now, you can ignore and close the Output window. It
contains information that you will appreciate more as you gain experience
using Maya.
So far, youve used IPR to see changes you made to a shader. If you add lights
to the scene rather than using default lighting, you can also use IPR to help
adjust the lighting.
Rendering using the Maya software renderer
You are nearly ready to render the entire animation to disk. You must first
switch camera views so you can render the scene from the point of view of
the camera that was animated for this lesson. When animating a camera its
a good practice to create a second camera to animate, rather than animating
the default persp camera. In that way you can return to the default perspective
view should it become necessary.
Rendering the entire animation can take a lot of time, so it is useful to first
use Mayas software renderer to test render a few frames to your monitor and
examine the results.
Once you are satisfied with the quality of a few rendered frames, you can
render the entire animation to disk.
To switch camera views and playback the animation
1 In the perspective view, select Panels > Perspective > apple_camera.
The view updates to display the scene as seen through the lens of the
apple_camera.
2 Click the Play button in the Timeslider playback controls.
During playback, the animated camera tracks and tumbles about the
apple.
396 | Chapter 9 Rendering