2009

Table Of Contents
The apples surface updates to the same color you select in the Color
Chooser.
4 Click Accept to close the window.
5 In the Attribute Editor, rename the Blinn shading material to
appleSkin_blinn.
To create materials for the counter and wall
1 Right-click the background plane and select Assign New Material >
Lambert from the marking menu.
The Attribute Editor displays the attributes for the Lambert material.
2 Click the gray box to the right of Color.
3 In the Color Chooser window, click inside the color wheel and drag to
a light blue color.
The color you select in the Color Chooser is applied to the plane.
4 Click Accept to close the window.
5 In the Attribute Editor, rename the Lambert shading material to
wall_lambert.
6 Right-click the surface that the apple is resting on and select Assign New
Material > Lambert.
The Attribute Editor displays the attributes for the Lambert material.
7 Click the gray box to the right of Color.
8 In the Color Chooser window, click inside the color wheel and drag to
a beige color.
The color you select in the Color Chooser is applied to the plane.
9 Click Accept to close the window.
10 In the Attribute Editor, rename the Lambert shading material to
counter_lambert.
382 | Chapter 9 Rendering