2009

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The apple and the other surfaces appear with a default gray, smooth
shading material, lit using default lighting. Default lighting occurs when
no other lights have been placed in the scene.
2 In the perspective view, select the apple stem by clicking its geometry.
(Be sure that only the apple stem is selected.)
3 From the Rendering menu set, select Lighting/shading > Assign New
Material.
The Attribute Editor appears for the Lambert material.
A Lambert material creates a matte surface without shiny highlights. You
will learn more about materials and their attributes in a later lesson.
380 | Chapter 9 Rendering