2009

Table Of Contents
Creating shading materials for objects
A shading material is a collection of attributes that you apply to a surface to
control how the surface appears when it is rendered. Shading materials include
such attributes as color, shininess, and texture. The following table outlines
the materials youll be working with:
DescriptionMaterial
Creates a matte surface without specular
highlights. Lambert is the default shading
material.
Lambert
Creates a shiny surface with specular
highlights, often used to simulate metallic
surfaces.
Blinn
When you open the apple.mb file, it initially displays the apple and the planes
as wireframes (Shading > Wireframe). This is the default display mode for
objects in a scene view.
To create materials for the apple stem
1 In the perspective view, select Shading > Smooth Shade All (hotkey: 5).
Creating shading materials for objects | 379