2009

Table Of Contents
11 Confirm that the texture appears correctly on the cracker box model in
the scene view by tumbling the scene so you can view the back of the
box.
TIP If the texture appears upside down, you can continue to rotate it another
180 degrees. If the texture appears reversed, that is, the letters are backwards,
you can correct this by selecting Polygons > Flip from the UV Texture Editor
menu and choosing the appropriate option setting.
12 From the UV Texture Editor menu, select Tool > Move UV Shell Tool.
A move manipulator icon appears over the selected UV shell.
13 Drag the green (Y axis) and red (X axis) manipulator handles to reposition
the UV shell so it matches the displayed texture image.
The texture map should now appear correct on all sides of the cracker
box when youre finished.
TIP You can confirm that the UV shells are positioned accurately by dollying
in closer on the 2D view of the UV Texture Editor. If a minor correction is
required, simply select and move the UVs or move the entire UV shell.
372 | Chapter 8 Polygon Texturing