2009

Table Of Contents
which UV shells are combined and which shells are not when you have many
UV shells displayed in the UV Texture Editor.
If you want to be able to view areas where UV shells overlap in the UV Texture
Editor select Image > Shade UVs. When Shade UVs is turned on any selected
UV shells appear shaded in a semitransparent fashion. Areas where the shading
appears more opaque indicate the regions of shell overlap.
In the steps that follow, you reposition the two UV shells in the UV Texture
Editor so they coincide with the texture image.
Moving UV components
You manually reposition UV components in the UV Texture Editor using the
tools within the Toolbox. To reposition an individual UV component you
must first select it before selecting the Move Tool. To reposition an entire UV
shell you must first select one individual UV from the shell it belongs to and
then convert the selection to a shell before using the Move Tool.
To move UVs in the UV Texture Editor
1 In the UV Texture Editor, select Image > Display Image.
The texture image displays in the 2D view of the UV Texture Editor
dimmed, as before. You need the image displayed so you can accurately
reposition the two UV shells. Dimming the image aids in seeing the
selected UVs.
2 In the UV Texture Editor, right-click and select UV from the marking
menu that appears.
3 In the UV Texture Editor, select one UV on the UV shell you sewed earlier
in the lesson.
The UV coordinate appears highlighted in the 2D view.
4 Convert the selection to a UV shell by pressing the Ctrl key and
right-clicking in the 2D view of the UV Texture Editor. Choose To Shell
from the marking menu that appears.
The selection changes from a single selected UV to selecting the entire
UV shell.
5 From the UV Texture Editor menu, select Tool > Move UV Shell Tool >
.
370 | Chapter 8 Polygon Texturing