2009

Table Of Contents
2 In the scene view, right-click on the cracker box model and select UV
from the marking menu that appears.
3 In the scene view, select one UV on any corner of the cracker box.
Selecting a UV is very similar to selecting a vertex on an object. That is,
you select a point that resides in exactly the same position as the vertex.
When you select a UV in the scene view, the corresponding UV is also
selected in the UV Texture Editor.
NOTE If more than one UV gets selected in the UV Texture Editor when you
select a UV in the scene view it indicates that multiple UV components share
the same UV on the 3D model (similar to how polygon faces share common
vertices). This is important to remember when you move one of these UV
components in the UV Texture Editor and other UVs also move.
4 In the scene view, right-click on the cracker box model and select Edge
from the marking menu that appears.
5 In the perspective view, select the top front edge of the cracker box.
366 | Chapter 8 Polygon Texturing