2009

Table Of Contents
The intensity of the image map is reduced so you can view the UV borders
on the projected UVs more easily. The new UVs appear in the UV Texture
Editor as shown below.
The six rectangular UV shapes, referred to as UV shells or simply shells,
now match the aspect ratio for each of the six sides of the cracker box
better than the earlier UVs.
The UV shells fit within the 0 to 1 UV texture range. Automatic
mapping fits the UVs to the 0 to 1 range by default.
The texture map still does not appear correctly on the cracker box because
the UV shells need to be repositioned so they align with the corresponding
components of the image map.
While the shape of each UV shell is now recognizable as being associated with
the cracker box, it is not apparent which components in the UV Texture Editor
correspond to a particular face on the cracker box.
In the next section you learn how to select and reposition the UV shells so
they better match the image for the texture map.
364 | Chapter 8 Polygon Texturing