2009

Table Of Contents
Setting Planes to 3 creates UVs based on projections from three separate
directions. Setting the Percentage Space option to 2 sets the size of the
space that appears between each of the separate UV projections when
they are laid out in the UV Texture Editor.
When the projection is complete the new projected UVs from the triplanar
projection appear in the UV Texture Editor.
NOTE Whenever a UV projection is performed on a surface, any existing UVs
for the surface get replaced by the UVs from the new projection. To avoid
replacing existing UVs you can explicitly save the UVs in a UV set. For more
information on UV Sets see the Modeling guide in the Maya Help.
4 In the UV Texture Editor, dolly the view so it shows only the 0 to 1 UV
range area that displays the image for the texture map and the new UVs
(as shown below).
5 In the UV Texture Editor, select Image > Dim Image.
Mapping UV texture coordinates | 363