2009

Table Of Contents
A browser window appears with the path set to the default project
directory. By default, Maya looks for source images for texture maps in
a sourceimages folder whenever the project folder is set. Maya can use
file texture images from anywhere on your workstation or local network.
For example, you can have images on a central disk drive that is shared
among users in a production environment.
8 Select the image file named UVLesson.psd.
This file can be found in the GettingStarted directory that you set as
your Maya project:
GettingStarted/UVMapping/sourceimages
The image contains 2D artwork for the front, back, top, bottom, and sides
of the cracker box that was generated in Adobe
®
Photoshop
®
.
Applying a texture map to a polygon mesh | 355