2009

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Depending on your final image requirements, you can enhance the visual
impact of an object by adding one or more texture maps to the assigned
shading material. One basic texture map you can apply is a bitmap image also
referred to as a file texture. In this lesson, you apply a texture map weve created
for your use on the cracker box.
For more basic information on shading materials and texture maps see the
Rendering chapter of this guide and the Maya Help.
To assign a shading material to the cracker box
1 In the scene view, select Shading > Smooth Shade All from the panel
menu.
This displays the cracker box with a default gray, smooth shading material,
lit using default lighting. Turning on Smooth Shade All displays the
assigned shading material you apply to the cracker box in the steps
following.
2 In the scene view, right-click on any region of the cracker box and select
Assign New Material > Lambert from the marking menu.
A new Lambert shading material is created and assigned to the cracker
box. The Attribute Editor appears and displays the various attributes for
the new Lambert shading material.
352 | Chapter 8 Polygon Texturing