2009

Table Of Contents
Depth: 3
Width divisions: 1
Height divisions: 1
Depth divisions: 1
Axis: Y
Create UVs: On
Normalize: Off
A cube primitive in the shape of a rectangular box appears in the scene
view.
When the Create UVs option is on it ensures that the primitive object is
created with a set of default UV texture coordinates. All polygon primitives
in Maya provide an option for creating UV texture coordinates at the
time of creation.
3 Using the Channel Box, set the Translate Y attribute to 5 so that the
cracker box is repositioned to rest on the X axis.
4 Rename the pCube1 primitive to: cracker_box.
Applying a texture map to a polygon mesh
In Maya, surfaces appear in a rendered image based on the shading materials
you apply to them. The default shading material that gets assigned to surfaces
provides basic attributes such as color, transparency, and incandescence.
Applying a texture map to a polygon mesh | 351