2009

Table Of Contents
undesirably or doesnt give the exact look you desire. You can also use Ctrl
- Z (Windows and Linux) or Control-z (Mac OS X) to undo any undesired
changes.
Adding target objects to an existing blend shape
In the next steps, you duplicate the face again and reshape the duplicate into
a new facial expression. You then add the new face to the blend shape node
to create another slider in the Blend Shape Editor.
To create another facial expression
1 Set the Blend Shape editor slider value to 0 to return baseFace to the
position it had at the beginning of the lesson.
2 Make a duplicate of baseFace, name it raisedBrow, and move it to the left
of baseFace so that all three faces are visible for comparison.
3 Make sure raisedBrow is selected.
4 In the perspective view, select Show > Isolate Select > View Selected. Select
this menu item again in the front view.
This displays only the selected object (raisedBrow) in the views. This is
necessary to avoid selecting unwanted vertices in the next steps. The
views label indicates isolate is turned on.
5 In the front view, position the pointer over the face, right-click and select
Vertex. Drag a selection box around the vertices in the region of the
eyebrows and forehead as shown below.
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