2009

Table Of Contents
2 Select Create Deformers > Cluster.
This puts the vertices into a clustera set of points you can move as
single entity. The clusters handle appears in the view as a C icon.
3 In the Outliner, make sure the cluster2Handle is selected.
4 Use the Move tool to drag the cluster handle up along its Y-axis a small
amount until smilingFace is deformed as follows:
The cluster set on smilingFace should be slightly higher than the cluster
on the original face. This will become the basis for the blend shape
deformer.
Editing cluster weights
In this section you will use the Paint Cluster Weights Tool to further refine
the smilingFace. As you saw in previous steps, the points in a cluster move
when you move the cluster handle. The distance a particular point moves
depends on its weight. Lower weights cause less movement, while higher
weights cause exaggerated movement. In the next steps, you create a smile
by editing the weights.
To edit cluster weights using the Paint Cluster Weights Tool
1 Select smilingFace.
334 | Chapter 7 Character Setup