2009

Table Of Contents
4 Select Skin > Go To Bind Pose.
5 Select the ikHandleLeftArm in the Hypergraph. Use the Move Tool to
move the handle manipulator slightly in any direction. When you release
the mouse, note that the arm does not move and that the IK handle
manipulator snaps back to the desired position at the end of the joint
chain. Repeat this step for any other IK handles you posed previously.
6 Turn on Modify > Evaluate Nodes.
You must do this step to enable the IK solvers so you can manipulate IK
handles in the scene again.
To position a sphere to be used as an influence object
1 Right-click Jackies surface (anywhere but on the skeleton) and select
Actions > Template from the marking menu.
By making Jackie a template, you wont accidentally select Jackie in
subsequent steps.
2 Select Create > Polygon Primitives > Sphere >, and name the sphere
elbow_influence.
3 Scale the sphere to be slightly smaller than any of Jackies joints (see
illustration below).
4 Move the sphere so that its surface is positioned where the elbow would
jut out, but still within the skin. You can optionally reshape the spheres
curvature to resemble the tip of an elbow jutting out from a bent arm.
For example, you can scale the sphere in one dimension to squash its
shape or you can move individual vertices. A top view of the spheres
shape and position follows:
The exact position and scale of the sphere is unimportant. You can make
slight position and scale adjustments later to enhance the deformations
that result from its use.
Influence objects | 327