2009

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Note that you can also select the IK handles in the Hypergraph. The
handles are indented under jackieSkeleton. Each is named for a leg or
arm, for example, ikHandleLeftLeg. For more details on IK handles, see
Lesson 1: Skeletons and kinematics on page 304.
6 If you prefer to turn off the skins transparency so you can see the skin
more clearly, turn off Shading > X-Ray. Do not be concerned that the
skeleton pokes through the skin, as the skeleton is not displayed in a
rendered image.
As you pose the arms and legs, examine the skin in the regions where
joints bend. For many poses, the skin looks natural. For others, the skin
folds, compresses, or bulges unnaturally. The pelvis, shoulders, and torso
are common problem areas for various poses. For example, if you move
an arm straight up, the shoulder compresses as in the following figure.
There are two ways to improve the smooth skin deformations:
Add an influence object to eliminate collapsing regions or to create muscle
bulge. For example, you can use an influence object to make the shoulder
region look more natural in the prior pose.
Edit skin weightsto remove minor lumps or indented regions. For
example, you can fill out an undesirable concave region at the chest that
appears when you move the arm to certain poses.
The following procedures explain the techniques.
322 | Chapter 7 Character Setup