2009

Table Of Contents
3 Select Window > Settings/Preferences > Preferences. In the Preferences
window, click the Kinematics Category. Enter 0.4 for the Joint Size, then
click the Save button.
This displays the joints smaller. At the default size, 1.0, the large size of
the joints obstructs the view of the skin.
Smooth binding a skeleton
You use Jackie as the surface to be bound to the skeleton.
To bind the skeleton using smooth skinning
1 Select Jackie.
2 Shift-select the back_root joint.
The back_root joint is at the base of Jackies spine. If you are not sure
which joint it is, select it in the Hypergraph (Window > Hypergraph:
Hierarchy).
3 Select Skin > Bind Skin > Smooth Bind >
.
The Smooth Bind Options window appears.
4 In the Smooth Bind Options window, set Max Influences to 3, then click
Bind Skin.
A Max Influences value of 3 specifies that three joints influence each skin
point. By default, the joint closest to the point has the most influence.
The second most influential joint is that joints parent or child joint,
whichever is closest to the point. The third most influential joint is the
nearest parent or child of the second joint. The influence drops with the
distance from the joints. The amount of influence each joint has on any
skin point is the skin weight.
The default skin weights create smooth deformations of the skin at elbows,
knees, and elsewhere as the nearby joints rotate.
5 Select and move any or all of the four IK handles to pose the arms and
legs in various positions in order to get used to posing with the IK handles.
To select an IK handle, drag a selection box around a wrist or ankle joint.
To move a handle, use the Move tool to drag the handle in the desired
direction.
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