2009

Table Of Contents
By default, the influence a joint has on a skin points movement depends on
how close it is to that joint. You can edit skin point weighting to change the
default movement.
In this lesson you learn how to:
Bind a skeleton using a smooth bind technique.
View and modify skin weights using the Skin Weights Tool.
Use influence objects to enhance the skin deformation of a character.
Open the scene for the lesson
In this lesson, you work with a scene we created for your use. The scene
contains a human character and skeleton. Each leg and arm of the skeleton
has an IK handle that lets you pose the limbs conveniently. If you completed
the prior lesson, the character, skeleton, and IK handles will be familiar.
1 Make sure youve done the steps in
Preparing for the lessons on page 304.
2 Open the scene file named SmoothSkin.ma.
This file can be found in the GettingStarted directory that you set as
your Maya project:
GettingStarted/CharSetup/SmoothSkin.ma
The character in the scene, Jackie, is displayed in a transparent fashion
so you can see the skeleton beneath the surface.
320 | Chapter 7 Character Setup