2009

Table Of Contents
3 In the top view, select the left_elbow joint, select the Move tool, press
Insert (Windows and Linux) or Home (Mac OS X), then move the joint
to the back of the arm. Press Insert or Home again.
Moving the joint to the back of the arm creates a bend at the elbow. This
will make it easier to animate the characters arm in the direction an arm
naturally bends.
4 In the perspective view, select left_arm_root. Select Skeleton > Mirror
Joint. This creates a copy of the left arms joint chain for the right arm
and renames them in the process.
The right arm bones and joints appear in a mirrored position.
Adding joints to a skeleton
When you bind a character to a skeleton (described in the next lesson), the
skeleton provides a structure for the characters skin and prevents the skin
from collapsing as you pose the skeleton.
Adding joints to a skeleton | 311