2009

Table Of Contents
group the chains together to create a single skeletal hierarchy. In the steps
that follow, you create the joints for the legs.
To create joints for the legs
1 Select Window > Settings/Preferences > Preferences. In the Preferences
window, click the Kinematics Category. Enter 0.4 for the Joint Size, then
click the Save button.
This displays the joints smaller when you create them in the next steps.
At the default size, 1.0, the size of the joints makes them hard to position
accurately for this character.
NOTE The default joint size of 1.0 has been used to create the joints pictured
in the following illustrations. The joints you create may appear smaller than
those pictured in this lesson.
2 Select Skeleton > Joint Tool. This is the tool for creating the joint chains
that make up a skeleton.
3 In a side view, click at the hip, knee, ankle, ball of foot, and toe to create
joints at these positions (see the following figure). Make sure the knee
306 | Chapter 7 Character Setup