2009

Table Of Contents
SwivelBase rotates in the view but the mechanical arm does not rotate.
You first might think something is wrong because SwivelBase and all of
the arms skeletons and surfaces are parented into the same hierarchy.
NOTE You may sometimes discover that something doesnt work in the
manner you originally anticipated when setting up an IK system. When this
occurs, its useful to stop and diagnose why something is working the way
it is (or not working the way it should). In that way you can retrace your
actions to determine where the problem resides.
ArmControl and IK Handle are not parented into the SwivelBase hierarchy.
Because ArmControl and IK Handle control the movements of the mechanical
arm, they must be parented into the SwivelBase hierarchy in order for the arm
to rotate when SwivelBase is rotated.
To parent the IK Handle into the skeleton hierarchy
1 In the Hypergraph, select the SwivelBase node.
2 In the ChannelBox, reset the Rotate Y channel for SwivelBase to 0.
Setting any previous transformations to zero is necessary before parenting
the IK Handle beneath SwivelBase in the hierarchy.
3 Unselect the SwivelBase node before performing the following steps.
4 In the Hypergraph menu, select View > Frame All.
The Hypergraph displays all the nodes for the scene.
5 In the Hypergraph, shift-select the nodes named ikHandle1, ArmControl,
and SwivelBase.
286 | Chapter 6 Animation