2009

Table Of Contents
NOTE When redirecting motion within Trax, you may want to consider
creating a clip that contains the redirection animation to make it possible to
reposition the redirect animation as a clip.
Now that youve redirected the character to a different direction of travel
during the walk cycle, you can reuse some of the motion from the original
source clip you created earlier in the lesson and saved to the Outliner/Visor.
You insert the source clip from the clip Library in Trax. The clip Library keeps
track of the source clips and poses for the current character set. When the
source clip is inserted from the Library, a copy of the source clip is created in
a new track.
Once you import the source clip and make a copy of it, you trim the duplicate
clip to make the character stop walking and then sit in a different location
than the original motion capture.
To insert the source clip
1 In the Trax Editor, select Library > Insert Clip. Choose WalkSitSource
from the drop-down list.
A duplicate copy of the WalkSitSource clip is created, and inserted onto
a new track.
2 In the Trax Editor, select View > Frame All.
The track view area updates to display all clips in their entirety.
3 In the Trax control area, click the Mute button for the track that contains
the WalkCycle clip.
The muted track dims to indicate it is inactive. When the walk cycle track
is muted, the character updates to appear in the Da Vinci pose at the
origin based on the original source clip.
4 Drag the current time indicator to frame 98.
The skeleton updates in the view and the redirection that was applied
also occurs. Remember that the redirection occurs for the character, and
not the clip.
5 Click on the WalkSit clip in the track to select it.
256 | Chapter 6 Animation