2009

Table Of Contents
2 Press the v key and click-drag the redirection control until it is located
on the ball of the right foot as shown below.
Pressing the v key while using the Move Tool momentarily enables the
Snap to Points tool.
The redirection control is now positioned to redirect the skeletons walking
motion. To complete the redirection process, you need to set keyframes while
setting the redirection control so the redirection of the skeleton can occur.
To keyframe the redirection control
1 With the redirection control selected, press s to set a keyframe.
A red tick appears in the Time Slider at frame 36 indicating the keyframe.
Setting a keyframe establishes the starting rotation for the redirection
rotation of the skeleton.
2 In the Time Slider, drag the current time indicator to frame 57.
The skeleton updates to a position where its left foot is planted on the
ground plane. This is the location where you want the skeleton to be
rotated to its new direction of travel.
3 In the Channel Box, with the redirection control still selected, set the
Rotate Y attribute to -45.
4 Rotate the redirection control approximately -45 degrees about the Y axis
until the skeleton is facing in the direction shown below. (You can use
the Channel Box values as a guide.)
254 | Chapter 6 Animation