2009

Table Of Contents
This frame is where the ball of the skeletons right foot is planted on the
ground plane. Use this frame as the location where the skeleton will turn
to the right.
2 Select the skeleton in the scene view by click-dragging a bounding box
around it.
3 In the main menu, select Character > Redirect > .
4 In the Character Redirection Options Window set the Redirection Type
to Rotation only and then click the Redirect button.
A Rotation redirection control appears between the hips of the skeleton,
where the root joint for the skeletons hierarchy is.
You want the skeleton to pivot (rotate) while standing on the ball of its right
foot. To do this, you need to move the redirection control to the ball of the
right foot of the skeleton.
To move the redirection control to the ball of the foot
1 From the Toolbox, select the Move tool.
The Move tool manipulator appears on the redirect manipulator.
Redirecting the motion within a clip | 253