2009

Table Of Contents
Create clips from your animation sequences for use in the Trax Editor.
Use the Trax editor to position, modify, and arrange clips in order to create
and modify animation sequences in the scene.
Scale clips to modify the timing of an animation sequence.
Trim clips to remove unwanted motion.
Cycle clips to create motion that repeats.
Use the Graph Editor to modify the animation of a clip.
Use the Trax Editor to work with motion capture data.
Reuse clips using the Outliner and the Visor.
Open the first scene for the lesson
This lesson is presented in two parts. You work with two separate scene files
weve created for your use. In the first part of this lesson, you learn some of
the fundamental techniques for working with clips in the Trax Editor by
animating an aircraft taking off and landing.
1 Make sure youve done the steps in Preparing for the lessons on page 185.
2 Open the scene file named Trax_Lesson1.ma.
This file can be found in the GettingStarted directory that you set as
your Maya project:
GettingStarted/Anim/Trax_Lesson1.ma
The scene contains a model of an aircraft. For the first part of this lesson,
you create and work with animation clips to control the motion of the
aircraft.
226 | Chapter 6 Animation