2009

Table Of Contents
Playblast calculates the frames for the animation and then plays them
back in the player window.
You have completed this lesson.
Beyond the lesson
In this lesson you learned how to:
Create a motion path animation using a NURBS curve as the motion path.
When you draw your own curves remember that a curve has a defined
start and an end point based on how you create it. If your object is initially
positioned at the wrong end of the curve, you can reverse the direction of
the curve by setting the Menu Set to Modeling and then selecting Edit
Curves > Reverse Curve Direction.
If your objects are not oriented correctly on the path initially, you can
change the options in the Attach to Motion Path Options window. See
Animate > Motion Paths > Attach to Motion Path in the Maya Help.
Adjust the timing and rotation of an object when it travels along the
motion path.
In this lesson you were shown how to keyframe the roll (bank) of the
aircraft. The Attach to Motion Path Options window provides an option
called Bank. The Bank option rotates an object as it travels around curved
portions of a motion path. It is useful for simple motion path animation.
Blend between keyframe and motion path animation types on the same
object.
For more information on how this works, see pairBlend in the Maya Help.
224 | Chapter 6 Animation