2009

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The animation curve updates so that the keys connect via straight lines.
This eliminates the dips in the curve that caused the aircraft to travel
backwards.
Next, you modify the tangents for keys 120 and 180 so the aircraft accelerates
and decelerates near those points on the path curve.
1 In the Graph Editor, shift-select only the two keys for frames 120 and
180.
2 In the Graph Editor menu, select Keys > Break Tangents.
Breaking the tangent for the keys allows you to modify the shape of the
curve as it enters or leaves a key.
3 Select only the key for frame 120.
A pair of tangent handles appear on either side of the key. The handles
let you edit the curvature of the animation curve near the key point.
4 Select the tangent handle to the right of the key.
The handle highlights in a yellow color.
5 From the Toolbox, select the move tool.
6 Using the middle mouse button, drag the handle so the curve has a gentle
curvature as it leaves the key as shown below.
Modifying the tangent in this manner changes how the motion transitions
as the curve changes direction as it passes through the key. The aircraft
will accelerate smoothly instead of immediately travelling at a different
rate of speed.
214 | Chapter 6 Animation