2009

Table Of Contents
problems that occur when the animation of one object in a hierarchy
conflicts with the animation in another part of the hierarchy.
Lesson 2: Set Driven Key
Introduction
With keyframe animation, you key an attribute value to a time in the Time
Slider. You repeat this process with different values at different times to animate
the object.
When you must animate multiple objects or attributes that interrelate, setting
keyframes can quickly become a complex task. Set Driven Key is a technique
for driving one objects or attributes animation from another attribute.
With driven keys, you relate an attribute value to the value of another attribute.
You repeat this with different values to create a dependent link between a pair
of attributes. A change in the driver attribute alters the value of the driven
attribute. In this way the animation of the driven attribute doesnt need to
be manually set; it occurs automatically once the relationship between
attributes has been established. This makes setting up some types of animations
much more efficient. For example, you can use driven keys to make a door
open when a character walks in front of it.
In this lesson, you will learn how to use Set Driven Key in order to animate a
door rising upwards when a ball approaches it.
In this lesson you learn how to:
Link the object attribute behavior between two objects which will link the
movement of one keyframed object to another with no keyframes assigned.
Use the Graph Editor to adjust the animation for the driven object.
Lesson 2: Set Driven Key | 201